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Palworld catch rate calculator (1.0)

Pick a sphere, set the target's level and HP, and get the real per-throw catch chance plus how many spheres to bring. Uses the community-reverse-engineered 1.0 formula — the in-game reticle shows a lower number than your true odds.

TRUE CATCH CHANCE / THROW
WHAT THE RETICLE SHOWS
SPHERES TO BRING (EXPECTED)

Sphere tiers (1.0)

SphereCapture powerTech unlock
Pal Sphere7Lv 2
Mega Sphere14Lv 14
Giga Sphere20Lv 20
Hyper Sphere27Lv 27
Ultra Sphere33Lv 33
Legendary Sphere38Lv 39
Ultimate Sphere44Lv 44
Exotic Sphere50Lv 50
Sol Sphere58Lv 55
Ancient Sphere64Lv 60

How the maths works

Capture power = sphere power + 0.5 per Lifmunk Effigy rank (the statue displays double the real value) + bonuses (critical sphere hits +2, sphere modules, some partner skills). The gap between capture power and the target's level sets an advantage factor, remaining HP scales it (full HP ≈ ×0.77, near-zero HP ≈ ×1), and the result passes through the game's chance curve. Status ailments multiply by 1.09, bear traps by 1.14. The reticle displays a more pessimistic number than your true odds — that's why "30%" throws land more often than you'd expect.

Honesty note: Pocketpair has never published the real formula — this is the community-accepted approximation, and it does not model per-species modifiers (legendaries and bosses are harder than shown) or the world's capture-rate setting. Treat results as a good estimate, not gospel.

Open the planner — it reads your save and knows what you own →